
Treyarch has revealed the patch notes for the Season Five Reloaded update in Call of Duty: Black Ops Cold War, which will go live tonight at 11pm CT.
The update includes new maps, modes, weapons, Operators, and more, including a lot of content for Zombies players to enjoy. The highlights are the addition of prestige content for Season Level 200, a bundle that features Judge Dredd, and a big seasonal event starting Sept. 21.
Season Five Reloaded drops at 9PM PT Sept. 8 / 12AM ET Sept. 9 with Zoo, Demolition, new ways to play round-based Zombies, Outbreak, Dead Ops Arcade 3, and Onslaught, plus new Prestige Shop content and more!
Get all the details and patch notes: https://t.co/lOJ8ItOYtK pic.twitter.com/G45wthibyQ
— Treyarch Studios (@Treyarch) September 8, 2021The update debuts the Demolition game mode in Black Ops Cold War. The mode features an attacking team attempting to destroy two enemy bomb sites, while a defending team must prevent the attackers from detonating both bombs before the time limit expires.
In Zombies, Treyarch brings us new ways to play round-based Zombies, Outbreak, Dead Ops Arcade 3, and Onslaught.
The Rampage Inducer will intensify the action for 20 rounds in all round-based maps, and for the players in Outbreak, there will be a new Region, Armada, and a new World Event, Black Chest. And later in the season, the Outbreak Survival mode will test the skills of the hardcore players. Lastly, Dead Ops Arcade 3 is getting a huge batch of gameplay improvements, bug fixes, and stability updates.
You can check out the long list of patch notes below:
Global
Prestige Shop
- New Weapon Blueprint
- “Hidden Terror” Sniper Weapon Blueprint added to the Prestige Shop.
- Legacy Calling Cards
- New Legacy Calling Cards and Animated Calling Cards added to the Prestige Shop.
Multiplayer
Maps
- Zoo (6v6)
- Zoo map added to Multiplayer rotation in 6v6 modes.
- Zoo 24/7 added to Featured Playlists.
Modes
- Demolition [NEW]
- Demolition added to Multiplayer Featured Playlists.
- Attacking team attempts to destroy two enemy bomb sites. Defenders must prevent the attackers from detonating both bombs before the time limit.
- Time is extended after the first bomb site is destroyed.
- In the event of a tie, a single neutral bomb site becomes active in Overtime, where the first team to successfully detonate the bomb wins the match.
- 12v12 Moshpit
- Added Zoo and Drive-In to the map rotation.
Featured Playlists
- Zoo 24/7 [NEW]
- Demolition [NEW]
- Nuketown 24/7
- Cranked Moshpit
- Gunfight
- Face Off 6v6
- 12v12 Moshpit (now featuring Zoo and Drive-In)
- Party Games
- Multi-Team
Zombies
Round-Based Maps
- Features
- Rampage Inducer
- New feature added to all round-based Zombies maps.
- Players can now interact with an orange Essence canister at the start of each map to vote to induce Rampage. All players must vote to enable the feature.
- When enabled, spawn rates and movement speed of enemy zombies will be increased through Round 20 for a more intense experience for advanced players.
- Players can vote to turn the Rampage Inducer off and on at will, as often as once per round. All players must vote to disable the feature.
- If left unused, the Essence canister will explode after Round 20.
- Rampage Inducer
- Gameplay
- Addressed an issue where scrolling through the scoreboard with a controller could toggle the flashlight.
- Closed an exploit where players were able to gain access to locked portions of the map.
- UI
- Addressed an issue where players could receive placeholder medals from CRBR-S multi-kills on “Mauer der Toten.”
Outbreak
- Regions
- Armada
- New Region in the North Atlantic Ocean added to Outbreak.
- Armada
- World Events
- Black Chest
- New World Event added to Regions in Outbreak.
- Interact with the Black Chest and destroy what lies within to form a pact with the spirit inside for the current Region.
- Once the pact is formed, the spirit will be summoned against nearby zombies when the player is low on health.
- This ability is on a cooldown and its effect is shared with teammates.
- Black Chest
- Intel
- Added new Season Five Reloaded narrative Intel to discover.
- Gameplay
- Addressed an issue where Solo players could lose the ability to select loadouts after warping to another Region in a prior Outbreak session.
- Addressed an issue where the Omega Helicopter would sometimes appear inconsistently on the mini-map.
- Objectives
- Closed an exploit that allowed players to escape the Holdout Objective in Alpine by using the Grapple Gun.
- Local
- Addressed an issue where selecting Zoo as a map in Local play was not correctly switching the mode to Outbreak.
- PC
- Addressed an issue where the legend was not appearing on the overhead map.
Dead Ops Arcade 3
- Stability
- Added various stability/exploit fixes.
- Added various fixes to further alleviate “Charlie 285 Military Gorilla” errors.
- Fixed a crash that could occur if a player disconnected while in the Ikari EggXit bonus area.
- Gameplay
- General
- Players who have disconnected and rejoined a match in progress will now have their score and gem multipliers restored to their most recent level at the end of their most recent round.
- Adjusted Room of Judgment wave times to grant additional time for Trio and Quad games.
- A flashlight will now spawn on the Island for Solo Advanced Start modes.
- First-Person power-up spawns should no longer clump together in order to prevent one player from accidentally consuming them all.
- Reduced late money spawns after the round is over, so players no longer feel the need to wait around for pickups.
- Added a small collision ramp to one of the moving platforms by the volcano to make hitting the ramp via boosting easier.
- Touching or standing in lava will now cause rapid death in First-Person.
- Bonus Areas
- Added 5% chance of golden egg spawns to the Chicken Coop bonus area.
- Ikari EggXit bonus area now properly awards XP.
- Locked the number of Ikari EggXit bonus area instances to 3 per game.
- Ikari EggXit bonus area will now be removed from the available pool after Round 130.
- Enemies
- Nova Crawler
- Nova Crawlers no longer have an initial movement speed variance set when they spawn in to prevent inconsistent increases/decreases in speed.
- Nova Crawlers now spawn in at a consistent movement speed but can have their speed boosted by Nova Gas.
- Werewolf
- Adjusted Werewolf health and heal logic to alleviate situations where players cannot deal more damage than health being restored.
- Each time the Werewolf restores health, it will now reduce the amount it can heal subsequently.
- Pole Zombie
- Pole Zombie health no longer scales with round number.
- Increased the time a Pole Zombie is on the map before it considers planting a pole from 4 seconds to 5 seconds.
- Pole Zombies are now slightly more likely to start a pole plant once it starts considering a plant.
- General
- Elephant in The Wild will now be damaged by player chickens.
- Wolf and Ghost Wolf will no longer kill the player in one bite.
- Gladiators will no longer have a rare chance to survive a Nuke drop.
- Nova Crawler
- General
- Audio
- Replaced level 2 and level 3 firing sounds for LMG/Rocket Launcher/Death Machine weapons with the level 1 fire sound to reduce the loudness of these weapons in First-Person.
- Bug Fixes
- Arenas
- Addressed collision issues in the Graveyard, Temple, and Water Temple arenas.
- Addressed spawn issues in the Graveyard and Temple arenas.
- Addressed an issue where cannon fire was not entering the play space on the Round 65 Island arena.
- Added missing collision in the Island arena to prevent the player from going out of bounds.
- Addressed an issue where fireballs could blow up mid-air in the Round 57-60 Great Room arena.
- Controls
- Addressed an issue where flipping L1/R1 with L2/R2 in the Controller Settings menu mapped the fire action to R1.
- Addressed an issue where First-Person power-ups collected at the same time by the player could lock up the player’s controls.
- Match Resuming
- Addressed a host migration issue in public matches where, upon resuming a game, remaining players could be permanently slowed for the rest of the match.
- Addressed an issue where, after joining a game in progress, the player could occasionally not aim down sights or fire their weapon until they were downed and revived.
- Addressed an issue where a player rejoining a match in progress might not have their stats and leaderboard data recorded correctly.
- First-Person
- Addressed an issue where donating a life could drop an award onto the player that might not be usable (for example, a Nuke could drop on a player who already had max Nukes). When this happened, the pickup could obscure the player’s first-person view.
- Addressed an issue with missing blood splatter effects in first-person.
- Addressed an issue where the player could stay in The Wild with a misaligned camera after running through a First-Person power-up before transitioning into a bonus area.
- Addressed a rare splitscreen issue where a blank dialog box could appear when the player picked up a First-Person power-up.
- Bonus Areas
- Addressed an issue where the Margwa door at the exit was not being reset to its original closed position on subsequent playthroughs of Ikari EggXit.
- Addressed an issue that could occur when multiple players entered a Deadly Dungeon and a Silverback Slideways bonus area at the same time, resulting in unwanted game behavior.
- Addressed an issue where the player could spend a key at Mama’s Armory Basket and receive an unusable item.
- General
- Addressed an issue where the Boxing Glove wasn’t correctly prioritizing the Fortune Fate bonus over the Divine Shield bonus modifiers.
- Addressed an issue where a split Megaton could end up below the terrain.
- Addressed an issue where friendly Skeleton Guardians could prevent enemies from spawning.
- Addressed an issue where where enemy Gladiators were not able to enter the play space in the Room of Judgment.
- Arenas
Onslaught (PlayStation)
- Maps
- Onslaught Drive-In added to map rotation.
- Intel
- Added new Dark Aether story Intel to discover in Onslaught Drive-In.
- Modes
- Diminishing Light
- New limited-time mode now available.
- The circle shrinks as the horde gets stronger. If the Dark Aether Orb collapses, it will implode and destroy the players, ending the match.
- Shoot the Orb to slow down the shrink rate, or collect clock power-ups to pause the collapse. Completing Surges will revert the Orb to its original size.
- Diminishing Light
- Challenges
- Unlock the “Soviet Red” Assault Rifle Weapon Blueprint by completing 30 Surges in Diminishing Light.
Blueprints
- Addressed an issue where applying custom Blueprints in quick succession could result in weapon duplication or loss of functionality.
Perks
- Added ping icons for Mule Kick and Death Perception can pickups.
- The Mule Kick machine is now present in “Mauer der Toten” when playing in Local.
Field Upgrades
- Closed an exploit where players could use Aether Shroud infinitely.
Featured Playlists
- Outbreak (Endless and 3 Region)
- Mauer der Toten
- Firebase Z
- Die Maschine
- Dead Ops Arcade 3
- Dead Ops Arcade 3: First Person
- Onslaught (PlayStation)
- Onslaught Drive-In (PlayStation) [NEW]
- Onslaught Diminishing Light (PlayStation) [NEW]
- Onslaught Containment (PlayStation)
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